

Yes, if you add a cool new feature, or know a better way of writing a bit of the code, please let me know! Configure UJR to tell it which physical joystick axis/button controls which axis/button of the virtual joystick - each axis and button of the virtual stick can be mapped to a different physical joystick.UJR is written in AutoHotkey, an open source macro app - it sends instructions to vJoy via Axlar's vJoy to AHK Bridge.Uses the free open source app vJoy to create a virtual joystick.Use this when the game detects the underlying physical stick instead of the virtual one - allows you to move the virtual stick without moving the physical stick "QuickBind" mode to control the virtual joystick via the UJR GUI.(But each version can read any of the physical axes) Run multiple copies - each copy can control a different virtual stick.Remap the 1st Hat (POV) switch to any buttons.Axis Merging - Combine two racing pedals into a rudder!.Per-axis deadzone and sensitivity settings.Controlled by up to 16 physical joysticks.Control up to 16 virtual joysticks with 8 Axes and 32 Buttons each!."Portable" application, no installation required - just run the EXE!.
Joystick mapper for windows code#
The code is pretty easy to understand and you just need a text editor.

A program to combine axes, buttons and the 1st hat from any of your physical joysticks into one or more 8 axis, 32 button virtual joysticks.
